PHY MAKE REVOLUTE JOINT

Make a new revolute joint.

  Syntax
PHY MAKE REVOLUTE JOINT ID, A, B, axisX#, axisY#, axisZ#, x#, y#, z#
PHY MAKE REVOLUTE JOINT ID, A, B
  Parameters
ID
Integer
identification number of the joint, joint ID numbers are unique
A
Integer
the first rigid body object to be attached to the joint
B
Integer
the second rigid body object to be attached to the joint
axisX#
Float
direction on X axis
axisY#
Float
direction on Y axis
axisZ#
Float
direction on Z axis
x#
Float
position on X axis
y#
Float
position on Y axis
z#
Float
position on Z axis

  Returns

  Description

There are two approaches to creating a revolute joint. The command can be called passing in a full set of parameters to create the joint in one line ( some defaults are used when this is the case ). If you choose this option then the joint is built straight away. Alternatively make a revolute joint passing in three parameters and then proceed to set properties such as the local anchor etc and finally build the joint using phy build revolute joint. The second option for creating a revolute joint may be preferable when you want complete control over the settings.

Note that joint ID numbers are unique and not shared with any other ID ranges therefore it is perfectly valid to have a model loaded into ID 1 and a joint with an ID of 1.

  Example Code
No example code is provided for this command